The Tiny Bang Story - Full PreCracked - Foxy Games Game Hack [CRACKED]
Upgradeable ArmorWhen you can buy and wear any type of armor before a pre-rendered cutscene, we have to render a different version for each type of armor or the cutscene won't match what he's wearing when you go back into the game.If you play previous Ratchet games, you may notice that Ratchet does not appear in any of the pre-rendered cutscenes. In-game cutscenes work because we can do a check on which armor you've bought and display it in the scene. In this game we wanted our pre-rendered cinematics to help tell the story and make it more personal. Our solution was to give Ratchet special armor that he can deactivate before a pre-rendered cutscene. This allows you to upgrade your armor and still see Ratchet's sensitive side up close and personal!
The Tiny Bang Story - Full PreCracked - Foxy Games Game Hack
Hoverboot TrackA hoverboot racetrack was one of the major features of the Agorian Battleplex. We've had races in some of the past Ratchet & Clank games, but we haven't had any in awhile and it seemed like a good time to give it another go. Our hoverboots were shaping up to be a fun mechanic, but it quickly became clear that getting the races up to the standard of the rest of the game was akin to making another fully featured game on top of RCF2!What's featured here are a few variations on our existing track with a simple version of Azimuth hovering along a path. He'll slow down and speed up based on how far he is from the player, but you're really just racing the clock (and trying to stay out of his way).
Design TheoryFundamentally, a Ratchet level can be thought of as an exploration of a sci-fi world that is densely packed with a variety of fun interactions and mechanics uses. These activities themselves are separated out into what we refer to as 'setups' each its own micro story of things conspiring to obstruct Ratchet's progress before they are overcome by the player. These obstacles can be things such as enemies trying to defeat Ratchet, navigational problems or simple puzzles that must be solved.Each of the setups should be treated as its own little micro game that should be interesting, fun and provide the right amount of difficulty and challenge. They should vary the pacing, dangers involved and what skills and techniques are needed to successfully overcome them.
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