Emulator For Mac Os Mojave
If you are using a PowerPC-based system, applications will run at native speeds (i.e., without any emulation involved). On other systems, SheepShaver provides the first PowerPC G4 emulator, though without MMU, to enable the execution of Mac OS Classic. Performance with the current CPU emulator using basic just-in-time (JIT) translation techniques is roughly 1/8-th of native speeds.
Emulator For Mac Os Mojave
Go to the projects directory with cd sample and run react-native run-ios. This will compile the app, install it on the emulator and run a separate tab with Metro, the JavaScript bundler for React Native developed by Facebook.
Under macOS (formerly named OS X), software written for the "classic" Mac OS (i.e. versions 6 through 9) can only be run through software that emulates Macintosh hardware from the 1980s and 1990s. The most advanced of these emulator programs is SheepShaver. SheepShaver is no longer supported by its original author, Gwenolé Beauchesne, but updates are available from an active support forum at E-Maculation, and the program is actively maintained by a programmer who uses the name kanjitalk755.
I have created a similar, experimental system that runs System 7.6.1 under the BasiliskII emulator. You may download it in System761.zip. The System761 application works in essentially the same way as the Mac OS 9 application described elsewhere on this page: you may copy files to System 7 desktop by dropping them on the System761 icon. See the How to use it section below for further information. Note the special instructions for temporarily mounting disk images for installing or copying software in System761.
I have also created a system (based on the System761 app) that runsMac OS 8.1 under the BasiliskII emulator. You can download it in MacOS8.zip. Everything that this page says about the System761 app also applies to the MacOS8 app. See the How to use it section below for further information. Note the special instructions for temporarily mounting disk images for installing or copying software in MacOS8.
These used to be a lot of early mac emulators though, such as vMac. If need be, you can always run an emulator for earlier MacOS (e.g. System 6) inside Sheepshaver running OS9. I had a fun experiment once running a set of four nested emulators (over the host OS): OSX -> VPC (W98 or XP) -> UAE -> ShapeShifter -> IIe (a M68K //e emulator that I also used to run on my 68030/40 Powerooks); or may have been ][ in a Mac.; or Stop the Madness, as I used to use those, too.. Something like that. Suffice to say, it was rather...unresponsive (iMac G4 'lamp' model running 10.3), but it did work.
My general reason was to test endian changing emulation performance. The 'because I can' factor also applied. I selected UAE->Shapeshifter to see how compatible that emulator was with legacy Mac hardware, under such extreme conditions, as it added a layer of complexity, and UAE was pretty much the only other 68K emu that had software mac emus. Spectre existed for the ST, and I used it back in the day, but w.o a dongle it would not boot, and ShapeShifter would work as a disk image (may have been a crack?).
As I wrap-up this article on the best Windows emulators for Mac, I would like to mention that although people use virtualization and emulation interchangeably today, the above tools are virtualization tools.
Basilisk II is an Open Source 68k Macintosh emulator. That is, it allows you to run 68k MacOS software on your computer, even if you are using a different operating system. However, you still need a copy of MacOS and a Macintosh ROM image to use Basilisk II. Basilisk II is distributed under the terms of the GNU General Public License (GPL).
Fortunately, we don't need to build large farms of mobile devices in our offices. The major mobile platform manufacturers, Apple and Google, provide great developer tools which include the real simulators and emulators of the mobile devices with great configuration possibilities.
Despite the fact we need the emulator only, it's required to start a new Android project there. I just entered Emulator as a project name, add no activity and left the other settings default. Need to wait a few more downloads and installs and get the Android Studio workspace.
It opens Android Virtual Devices (AVD) Manager window. You can notice a warning there: HAXM is not installed. This is Intel Hardware Accelerated Execution Manager, and it's required to run the emulator. However, at the moment it doesn't support automatic installation on macOS High Sierra (10.13), so you need to install it manually. Hopefully, they'll fix it in the future versions.
Run the emulator (Android version 4.4 or above) and open a website in the system web-browser. Then open your desktop Google Chrome and open the Developer Tools. In "three dots" menu of the developer tools, find More tools and ensure you have Remote devices enabled. It opens the related tab.
Boot Camp is currently not available on Apple silicon Macs.[6] Via virtualization, it is possible to run ARM-based Windows 10 and 11 (only Windows Insider builds, as they are the only publicly available ARM builds of Windows) through the QEMU emulator[7] and Parallels Desktop virtualization software, which also allows Linux.[8]